Sunday, February 13, 2011

Lions, Tigers, and Brightlances Oh My!


My what wonderous webs we weave. To my infinite shame I must admit it have just recently returned to the Glorious Eldar. Due greatly in part of reading http://saimhann.blogspot.com/ often. I had shamefully hidden by the wonderous kool-aid of Sanguineous praying that a new codex was on the horizon. Though I still love the kool-aid and The Sanguinor I felt a calling to return to the rightful shenanigans that had carried me through most of my time with 40k. Accepting that Foot Eldar/Starcannon spam lists of the past were just not going to work in this new edition of Mech craziness and having Stevo's Nob bikers ramed through my teeth and out my cinnamon hole more than once I turned to Seer Bike Council and Mechdar.


First Impressions:

Holy Jesus.... The Seer bike squad can take fire like no other of our pointy ear pals. The last game I played with them against a Space Marine player one turn he dedicated a TFC, ten rapid firing sternguard, las plas razorback, and a tac squad with a missle launcher and a tac squad with plasma cannon firing at them and after all the dust had settled and the saves rolled my Farseer suffered only one wound and the rest of the squad untouched. I can only really say one word to sum up that caused the most hair pulling, curses of a deeply pornographic nature, and mindless animalistic noises.. Rerolls. That squad would have probably died three times over if it had not been for Fortune.


The NightSpinner:

I have read alot of negative things about this ugly duckling of the Eldar world. The In-tar-webz general consensus is they are for the most part completely useless. However let me share with you my experiences with it. The very first game I used it was in a cap and control against the Dark Emodar with Vect. Now I have seen what Vect can do to people in clost combat. Let me tell you my poor Autarch was not looking forward to facing him in a fight. But being a master of strategy and tactics he changed into his brown pants and ordered all guns to open fire. Following the usual trend my Fire Prisms completely scattered off, then atlast came the firing of the NightSpinner. Placing it where it would hit two transports and with some luck hopefully down one and atleast make the other take a dangerous terrian test, well unlike the FP it hit on the scatter yet failed to glance Vect's transport. Thinking it had no chance with a Str 3 to even touch the paper mache armor 10 of the venom I remembered yet another lovely word.. Rend. Laughing to Stevo at the odds of that actually happening to his Venom I proceeded to roll said six then follow it with a five. "Well Bolly Sir." I said as I got a pen, "Well it is a negative one for being ap -" to which Stevo replied "Its open toped." Rolling a base die on the dmg chart I was hopeing for at best an immoble yet rolled a 6. Good times to be had for the Nightspinner. Yet better was still to come in the following turns knocking out Vects transport and causing a few Incubi to die to dangerous terrian and the rending hits of the web. But the greatest moment, quite possibly the moment I feel in love with this ugly duckling of a tank, was when I hit Vects squad and wounded Vect himself. Confident in his two up invul save Stevo rolled the die and it came up one... There was a moment of silence. Followed by a question. "Does Vect have Eternal warrior?" to which the answer was a no... Praise be the Eldar Gods! So with a performance like that it warranted to be taken in future lists and thus far performed well for its points.

No comments:

Post a Comment