Sunday, March 13, 2011

Of Mechdar and Shenanigans

Nothing says Awesome like Rerolls!

    Got another game in with my Mechdar this last Saturday at the Battlebarn. I have to say it was by far one of the best games I have had in a long time. It was a 2500 pt game vs Space Wolves. Normally I don't like to play games above 2k as I feel that the higher you go the more abusive deathstar units you can throw out and that extra 500 pts is just a perfect niche for one. With a 2500 pt tournament next weekend alot of the local guys are wanting to get in some practice for it so I figured I would just throw together a 500 pt squad ontop of my normal 2k list. I chose to build an Eldrad plus 9 warlock buddies squad. Oh... My... God.. what that squad did to the SW. I didn't even use the 6 destructors in that squad either, just mainly assaulted.

Here is my normal 2k List:

The Elthrai Warhost

HQ:

1x Farseer - Runes of Witnessing, Runes of Warding, Spirit Stones, Eldar Jetbike; Doom, Mindwar, Forturne

1x Warlock Unit
    3 x Warlock - Eldar Jetbike, Destructor
    1 x Warlock - Eldar Jetbike, Singing Spear, Embolden
    1 x Warlock - Eldar Jetbike, Enhance

Elite:

1 x Fire Dragon Squad (5)
     1x WaveSerpent - Spirit Stones, TL S-Cannons

Troops:

1x Dire Avenger Squad (9)
    1 x Exarch - Shimmer Shield & Power Weapon, Bladestorm, Defend
    1 x WaveSerpent - Spirit Stones, TL Brightlance

1x Dire Avenger Squad (9)
    1 x Exarch - Shimmer Shield & Power Weapon, Bladestorm, Defend
    1 x WaveSerpent - Spirit Stones, TL Brightlance

1x Dire Avenger Squad (7)
    1 x Exarch - 2 Avenger S-Catapult, Bladestorm
    1 x WaveSerpent - Spirit Stones, TL S-Cannons

Heavy Support:

1 x Fireprism - Holofields, Spirit Stones

1 x Fireprism - Holofields, Spirit Stones

1x NightSpinner - Spirit Stones


    This has been the basic template that I have been playing with, it has changed slightly a few times to test different units or upgrades but thus far this load out has been the most successful. In the game I recently played against the Space Wolves I just switched gave the WaveSeperent that used to belong to the small Dire Avenger squad to the Eldrad Squad of Doooooommm. I kept the now foot DA squad in reserve and hoped they would stay there for most of the game. I have to say having this been the first time I have played Eldrad in a long time his Divination ability is just nice. The set up was two obj, one in each deployment zone, and I put my obj directly across from his and deployed my bikes, the two full DA squads beside them and a Fireprism pretty much surrounding my obj and a staggered line of the rest of my forces stretching out to the other side of my deployment and table edge. As expected the SW player depolyed his LR with Deathstar, and 2 Wolf lords on Thunder Wolves with wolf packs around his obj and directly infront of my forces on my obj. He depolyed his LF squads in a similar staggered line across his deployment to mirror where my tanks where and a razorback in the middle to go where needed close to the second Wolflord squad. Knowing ahead of time of Eldrads Diviniation I had hoped he would build up his forces close to my build up and when it came time to roll I lucked out and rolled a five so I was able to completely redeploy the forces around my Obj and place them near my other table corner across from his weak flank.

I left some the one of the DA squads to hold and harass things coming towards my obj. The game started out real well with my Nightspinner hitting directly one of his Wolf lords and killing a good handful of his wolf shields but the real kicker was pinning him! The first fireprism knocked out the razorback and the second killed a few of the wolf's in the second wolf lord squad. The rest of my shooting wasn't as effective with the Bright lances failing to do anything agains the LR and the rest of my forces going full speed towards his weak flank and the long fangs. The SW turn saw him rushing towards my Obj and shooting at my tanks but unable to do any real damage as most were glancing and were unable to shoot results. The second turn was the true defining moment in the entire game. Apart from my foot Da coming in when I didn't want them to the shooting in my phase was about avg but it was the fact that I wiped out the rest of the pinned wolf lords woves with my Nightspinner not only causing the wolf lord to be pinned again but causing them to take a break test which he failed and ran off the board. To which I jested before he rolled the second pinning test and break test, Beware the Silly String! To which after I pantomimed "Its in my beard, its in my beard!!" So for everyone who is struggling against SW I have found their bane, Silly String.

Good for parties, pranks, and keeping away the Wolves of Fenris.

The rest of the game went well for me baring a turn or two of really good shooting by the SW. I completely swept everything he had in  his depolyment zone, which included his two wolf scout squads he decided to have come in on his deployment to try and reinforce. Which brought me such joy to have made them deploy like normal people. Also it was fun to watch his LR and Termie squad inside start to come back to his Obj to only run into a solid wall of Eldrad, his squad, my Seer Bike squad and promptly reembark and turn around and head back to my obj which by this point had two gunless tanks flying around it to contest. Even though it went to turn 7, a usual bad thing for Eldar, and the last two turns having each of the two contesting tank taking about 20 glancing hits each, the holofield roll 2 dice take the lowest made my opponent clench his jaw and fist in frustration, and cursewords abound. To which I must admit again tickled me greatly. In that final turn it saw my Eldrad squad and Bike squad assault the remaining forces on my Obj and my two contesting tanks flying around and a DA squad sitting on his obj for a Solid Win for the Eldar. After all was said and done I still had a good 75% of my army left with the SW only having 3 things left on the board. Good times was had though probably only mainly by me especially when I failed all but two of my saves on my Seer Jet squad and then picked up all the failed dice and rerolled cause of fortune and made everyone.

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